A queen in dark crystalline crown stands center, arms folded; around her loom five draconic heads beneath a violet sky.
Fan-made content · Levels 45 and beyond

The Black Dominion

The Blighted Marshes · the Dragonlance Expansion · and what comes next

The threshold

Where the swamp gets wrong

East of Silvermere, past the Black Fortress where the Blood God cultists keep their meager vigil, the Hazy Swamp slowly worsens. Trees bend the wrong way. Water glows faintly under no moon. Things move beneath the surface that shouldn’t exist. Even the cultists won’t venture this far.

Push past their last picket lines and you cross the threshold. The Blood God’s faithful think they are the darkest thing in this part of the world. They have no idea what is growing beneath them.

A Blood God priest in Dreary Village, drunk and unguarded, will mutter about “the old corruption, deeper than the Blood.” He’s right. The Black Dominion is older than every god in the pantheon. Older than the Cataclysm that buried it. Older than the Kingpriest’s arrogance that cracked it open. It has been bleeding into the world ever since — and what has already manifested in worlds beyond ours is only the leading edge.

The Black Dominion realm runs alongside a fully featured fan-made Dragonlance Expansion (levels 45–70). The Dragonlance content is not affiliated with, endorsed by, or licensed from Wizards of the Coast or any holder of those properties — a love letter, written by people who grew up reading the books, hosted on a small BBS for the joy of it.
✓ Live as of launch

The Blighted Marshes

Levels 60–75. The threshold zone of the Black Dominion is in game now. Push past the Hazy Swamp east of Silvermere, past the Blood God cultists’ last picket lines, and you cross over. Corrupted wildlife. Cultists serving something they don’t understand. The ruins of a pre-Cataclysm temple where the barrier first broke. Bestiary and full zone documentation are in-game; load it up to see it.

✓ Live as of launch

The Dragonlance Expansion

Levels 45–70. A fully featured fan expansion already in play, set in iconic War of the Lance regions on the continent of Ansalon, in the world of Krynn. Three custom zones, full bestiary, epic storylines coming. Watch the realm for how to take the first step — and the Discord for content drops as they unfold.

Dragonlance Expansion bestiary

The creatures of the three Dragonlance zones. Switch zones with the tabs below. Tap any creature for its description and what happens when it dies.

The Ruins of Throtl

81 rooms · 8 creatures

A goblin city occupied by the Red Dragonarmy.

Once a thriving goblin settlement, Throtl fell to Highlord Verminaard’s Red Dragonarmy during the War of the Lance. Its crumbling plazas and charred streets now serve as a forward staging ground for draconian patrols. The stench of decay mingles with the clank of armoured boots as conscripts drill beneath crimson banners.

Inhabitants

The development road map

What is in game and what is coming

The Black Dominion grows in waves. The Marshes are live as of launch. The Citadel and Daargaard Keep loom on the workbench. Watch the Discord for ship-date chatter and content drop announcements.

  • ✓ Shipped · In game now · Levels 60–75

    The Blighted Marshes

    The local manifestation. Push past the edges of the Hazy Swamp where even the Blood God cultists won’t go and the swamp gets wrong. An exploration and mystery zone where you piece together what the Black Dominion actually is, with corrupted wildlife, cultists serving something they don’t understand, and the ruins of a pre-Cataclysm temple at its heart where the barrier first broke. Live as of launch.

  • On the road map · Levels 75–90

    The Black Citadel

    Below the ruined temple, a fortress sealed since before the Cataclysm. Something has been building an army down here in the dark for a thousand years, independent of any god, patient and arcane. The first real boss gauntlet of the Dominion proper — and the first big reveal.

  • On the road map · Endgame

    Daargaard Keep

    The endgame seat. A burning fortress on the far side of the corruption’s source, presided over by a death knight who refuses to stay buried. Reserved for adventurers who have already pushed deeper than anyone reasonably should.

Beyond the Keep

What follows Daargaard is being designed now and not yet promised. Long-term ambitions include distant lands to the Far East, and at the very end, when the corruption’s source is finally exposed, the doors of the Abyss itself.

None of this exists yet. All of it is on the slate. The realm grows as you fill it.